After sorting out all the issues, along with some GUI tweaks, I finally got around to publish the application at the play store. (Get it here!)
Publishing process was a breeze - Compile the code in release mode, create a signing key, sign the app, upload (Along with promotional graphics), click publish, and that's it!
Seems like Google has the policy of 'garbage in/ garbage out', which means that rather than testing your app thoroughly (Like Apple do), which makes the whole publishing process take ~8-10 days, your app gets published instantly.
Which means that if an app sucks, Google counts on the crowd to rate the app accordingly. If it crashes a lot, or dead on arrival, you receive reports via the developer console, and can also 'unpublish' the app, update it as much as you want to etc.
Though I prefer the Apple way, which means that even if the app sucks, it still passes the bare minimum for usability, but I'm quite sure that this process helped android catch up the gap in 'total number of apps in the market' with iOS...
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